Sports Prediction Rules

GENERAL RULES

  1. Customer cannot cancel picks once they are submitted.
  2. For over/under picks, game overtime is included in the final score (unless otherwise specified in the app or sport-specific rules).
  3. For half-time line picks, overtime is included as a part of the second half (unless otherwise specified in the app or sport-specific rules).
  4. All minimums, maximums, and payout odds are subject to change without prior written notice.
  5. Regarding suspended games, protest games, or overturned decisions, Fliff follows Las Vegas gaming rules for picking purposes. Otherwise, Fliff does not recognize suspended games, protests and overturned decisions for prediction purposes.
  6. All sporting events must be played on the scheduled date, unless otherwise specified. If an event is postponed and/or rescheduled or there’s a change of venue, the event will automatically constitute ‘no action’, which means all virtual funds for that event will be refunded (unless sport-specific rules state otherwise). All parlays will be recalculated excluding that selection of the parlay (e.g. a 3-team parlay becomes a 2-team parlay). Individual tennis matches have no action if the match is not fully completed due to withdrawal/incapacity or disqualification.  Note – This rule does not apply to Single Game Parlays (see General Rule #20).
  7. All payouts are calculated on the odds in effect at the time of submitting the pick.
  8. In the case of an obvious error on the posted line, scheduled time, or maximum Risk amount, any picks will be deemed ‘no action’, and all virtual funds will be credited or refunded accordingly. 'Obvious error' will be at the direction of Fliff, supported by differences in market odds at the time the pick was submitted.
  9. In the event of a settlement error or in-game score or stat correction, all picks will be corrected to the proper outcome. These corrections may result in a change to customer virtual funds balances, up to 7 days after the completion of the event.
  10. Dates and start time of events shown are for guidance purposes only. Picks will be accepted up to the advertised start time. For any reason a pick is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.
  11. Game scores and times of in-play events are shown for display purposes only. We do not guarantee their accuracy and recommend checking with other sources instead of using them to inform decisions on placing picks. Picks will not be voided or refunded due to discrepancies or inconsistencies in the score display.
  12. All futures picks are accepted as All In, Run or Not Run, Entered or Not Entered. Stakes are lost on a future pick if a selection does not take part. In the event of a tie where 3 or more competitors are offered in one prediction option, the payout will be divided by the number of players/competitors tied.
  13. Winners and losers are official after:
    Soccer – 90 minutes of play – Overtime and/or Penalty shots are not included
    Football – NCAA & NFL – 55 minutes of play
    Basketball – NBA – 43 minutes of play
    Basketball – NCAA – 35 minutes of play
    Hockey – NHL – 55 minutes of play
    All other sporting events – 55 minutes of play
  14. Overtime, quarters or extra innings are counted in the final score when making predictions on totals, moneyline and point spread unless otherwise specified, and with the exception of soccer lines including a price for a draw.
  15. On half time picks, overtime is included as part of the second half.
  16. All period and quarter picks placed are for that specific period or quarter only. All overtime picks placed will be for the full overtime, regardless of how many overtimes.
  17. Other sports: All other contests that involve a scheduled length of play time or time limit must be played to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for sports prediction purposes.
  18. Straight pick is a single selection on a single event that carries a point spread, a total or a money line (or other market sides).
  19. Parlay pick is a single prediction that links together two or more selections and is dependent on all of those selections winning together. In the event that one of these selections is a PUSH or NO ACTION, the Parlay will be settled at reduced odds based on the outcomes of the other selections (e.g. a 3-selection parlay becomes a 2-selection parlay).
  20. Single Game Parlay is combination of selections within the same event. In the event that one of these selections is a PUSH or NO ACTION, the entire Single Game Parlay will result in a PUSH, regardless of whether the other selections win or lose.

SPORTS SPECIFIC RULES

1. FOOTBALL

a. Includes NFL, NCAA College Football, AAF, CFL and Arena Football

  • picks on abandoned or postponed matches are considered No Action except for those picks that have already been determined at the time of abandonment or postponement.
  • If a match venue is changed, picks already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then picks placed based on the original listing will be void.
  • In 2-Way markets Push rules apply unless otherwise stated below. Stakes on straight picks are returned, and in Parlay picks the selection is treated as a non-runner.
  • Highest/Lowest Scoring Team and Player Yardage markets, only the quoted participant’s count. Any Team or Player who are involved in an Abandoned or Postponed match will be treated as a non-runner.

b. Pre-Game Picks Include Overtime

  • There must be 5 minutes or less of scheduled game time left for picks to have action, unless the specific market outcome is already determined, unless stated otherwise. All NFL match markets and pre-game markets will be settled according to game stats on www.NFL.com published on day of the game.
  • For pre-game markets the game must be completed for picks to have action, unless settlement of picks is already determined.
  • Team Totals, Odd or Even – Zero score by a team will count as Even for settlement purposes.
  • EXCEPTION: Double Result include overtime – Predict the result at half-time and end of regulation time. The game must be completed for picks to have action.

c. In-Play Picks include overtime

  • The game or relevant quarter/half must be completed for picks to have action, unless settlement of picks is already determined. For settlement purposes:
    – Half picks (2nd half will include any points scored in Overtime if played unless otherwise stated)
    – Quarter picks (4th quarter will include any points scored in Overtime if played unless otherwise stated)
    – Double Result – Excludes overtime if played.

d. Player Props

  • If a player is inactive, or is not on the field for any snaps or plays in a game then all picks on the player have no action.
  • If a player is on the field for at least one snap in the game, then all picks have action.

e. Settlement of Picks

  • Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle picks. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support pick settlement.In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, picks will be settled based on our own statistics.

2. BASKETBALL

a. Game Markets

  • All games must start on the scheduled date (local stadium time) for picks to have action. If a match venue is changed, picks already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then picks will stand providing the home team is still officially designated as such, otherwise picks will be void.
  • There must be 5 minutes or less of scheduled game time left for picks to have action, unless the specific market outcome is already determined.
  • For all matches that are played as part of a two-legged tie; where the aggregate score is equal at the end of regulation time in the 2nd leg, overtime will be included to determine the outcome of 2nd leg match picks.
  • In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single picks are returned, and in Multi picks the selection is treated as a non-runner.
  • All pre-game picks include overtime unless otherwise stated.
  • All first-to-score and first basket markets are settled based on the first field goal unless otherwise stated.
  • Double Result – Predict the result of the game at half-time and the end of the match, including any overtime played.

b. In-Play Half picks INCLUDE Overtime

  • The first half must be completed for first half picks to stand. If a game is postponed or cancelled after the start, for game and second half picks there must be 5 minutes or less remaining for picks to have action, unless settlement of picks is already determined.
  • The first half must be completed for first half picks to stand. If a game is postponed or cancelled after the start, for game and second half picks there must be 5 minutes or less remaining for picks to have action, unless settlement of picks is already determined.

c. In-Play Quarter picks INCLUDE Overtime

  • The quarter must be completed for picks to have action, unless settlement of picks is already determined.
  • 1st/2nd/3rd/4th Quarter Both Teams to Score X Points – Both teams must individually score the stated number of points within the specified quarter only, including Overtime if played.

d. Settlement of picks

  • Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle picks. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support pick settlement.
  • In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, picks will be settled based on our own statistics.

e. Player Props

  • If a player participates in the game all picks will have ACTION. If a player is inactive, or does not appear in the game, all picks will be NO ACTION.
  • 'First Scorer Type' props refer to the player scoring the first point of the game AND by that method. E.g. Player A Over 0.5 for Player First Scorer Type 2PT means the player must score the first point by a 2-point field goal for the OVER 0.5 to be a win.

3. BASEBALL

a. General Rules

  • If a game starts and is suspended but resumes within 24 hours of the original start time, then all picks have action.
  • If a game start time has been postponed or rescheduled and will not be played on the same date as the original start, then all picks are no action.
  • In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single picks are returned, and in parlay picks the selection is removed (e.g. a 3-team parlay would become a 2-team parlay with adjusted payout).
  • If a match venue is changed then picks already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team’s ground) then picks placed based on the original listing will be void, with the exception of NCAA Baseball specifically, where picks stand irrespective of either a change in venue, or the home and away team being reversed for a listed match.

b. MLB Picks

  • All Picks placed on a game have action even if there are starting pitchers or pitching changes for one or both teams.
  • It is the user’s responsibility to ensure they are aware of the starting pitchers and any relevant pitching changes.
  • In the event of a change in starting pitchers causing a change in the odds, all picks may be void and refunded at our discretion, but only before the start of the game.
  • For any suspended MLB game that resumes within 72 hours of the suspension, all picks will stand and be settled after the completion of the game. If the game is not completed within 72 hours following the time of suspension, then all picks will be void unless settlement of picks is already determined.

c. Pre-Game Lines

  • All pre-game picks include extra innings unless otherwise stated.
  • Moneyline (To Win) – Subject to 4½ innings rule. If the home team leads after 4 1/2 innings or the away team leads after 5 innings, the moneyline has action.
  • Run Line, 3-Way Handicaps and Alternative Run Lines – Subject to 8½ innings rule. If the home team leads after 8 1/2 innings or the away team leads after 9 innings, these markets have action.
  • Game Total, Team Totals, 3-Way Totals and Alternative Game Totals – Subject to 8 ½ innings rule EXCEPT where the total has already gone over, (if total has already gone over the quoted total, then picks on the over will be settled as winners, with picks on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, picks on Game Totals of Over 10 or 10.5 would be settled as winners, with picks on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.

d. Pre-Game Markets

  • All picks have action. Extra innings count unless specified otherwise.
  • All 1st Innings Markets – 1st inning must be completed for picks to have action, unless settlement of picks is already determined.
  • To Win and Total Double (including Alternatives) / Run Line and Total Double – Subject to the 8½ innings rule except where settlement is already determined e.g. MLB game is called, or suspended at 5-4 at the end of the 6th innings, at that point picks on a Game Total of 8.5 would be determined (as the Total quoted has already gone over) and the To Win part of the combined pick is subject to the 4½ innings rule (as standard) and is therefore determined.
  • Double Result – Result after 4½ innings, plus result for the whole game. In the event of a match ending in a Tie, then picks will be void.
  • Game Total Odd/Even – If the combined score is zero then picks will be settled as Even.
  • Team Total Odd/Even – If team score is zero, then picks will be settled as Even.
  • Total Runs 5-Way – 8½ innings rule applies unless the total has already reached the highest band, in which case that band will be settled as the winner.

e. In-Play

  • All picks are action regardless of pitching changes. Extra innings count, unless stated otherwise.
  • Moneyline (To Win) – Subject to 8½ innings rule.
  • Run Line/Alternative Line – Subject to 8½ innings rule.
  • Game Totals/Alternative Totals – Subject to 8 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then picks on the over will be settled as winners, with picks on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, picks on Over 10 or 10.5 would be settled as winners, with picks on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
  • Team Totals – Subject to 8 ½ innings rule EXCEPT where the team total has already gone over the total, (if team total has already gone over the quoted total, then picks on the over will be settled as winners, with picks on the under settled as losers).
  • Run Line (Incl. Tie) Extra innings count. Subject to 8½ innings rule.

f. Player Props

  • All Player Prop picks are subject to 8 1/2 innings rule EXCEPT where the player has already gone over the total, (if player has already gone over the quoted total, then picks on the over will be settled as winners, with picks on the under settled as losers).
  • If a player starts a game, results will be settled based on the player’s statistics at the conclusion of the game, regardless of whether the player plays the entire game or is removed from the game early due to substitution and/or injury.
  • If a player does not start, all selections involving that player will be settled as No Action.
  • ‘PLAYER TOTAL BASES’ markets are calculated as Singles (1) + Doubles (2) + Triples (3) + Home Runs (4)

g. Settlement of Picks

  • Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle picks. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support pick settlement.
  • In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, picks will be settled based on our own statistics.

4. SOCCER

a. 90 Minutes Play

  • All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. Picks on any match that finishes before the completion of 90 minutes play, unless otherwise stated, will be void; except for those picks the outcome of which has already been determined at the time the game finishes. The market must be fully determined for picks to stand, for example, First Player to Score or Time of the First Goal picks will stand provided a goal has been scored at the time the game finishes.
  • The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only.

b. Extra-Time In-Play Markets

  • Picks are settled on the official statistics for the extra-time period. Any goals, or corners or cards that were taken, or scored or shown during regulation time do not count.
  • For any player related markets, all players who take part in Extra-Time will be considered ‘runners’, with the exception of picks that are void on players where ‘Void if player does not start’ is selected at pick placement.
  • In the event of Extra-Time starting but not being completed, picks on any Extra-Time market, unless otherwise stated, will be void; except for those picks where the outcome of which has already been determined at the time the game finishes.

c. Matches Postponed, Brought Forward or Abandoned

  • An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within the same week (ending on Sunday) in which case the pick will stand unless cancelled by mutual consent.
  • If a match is rescheduled from the weekend to a Monday night for the purpose of live TV coverage then all picks on that match will stand.
  • Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the pick is placed not later than the revised kick-off time.
  • Any match abandoned before the completion of 90 minutes play will be void except for those picks the outcome of which has already been determined at the time of abandonment. The market must be fully determined for picks to stand For example, first player to score or time of the first goal picks will stand provided a goal has been scored at the time of abandonment.
  • The only exception to the above abandoned match rule, is for all South American club matches where Full-Time Result and Double Chance markets (both pre-game and In-Play) will be settled on the score at the time of the abandonment providing the relevant league allows the result to stand.

d. Matches not Played as Listed

  • If a match venue is changed (other than to the away team’s ground) then picks already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team’s ground) then picks placed based on the original listing will be void.
  • We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), picks will stand regardless of which team is listed as the home team.
  • If an official fixture, lists different team details to those listed on our Website then picks will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21’s/Gender e.g. Women.
  • In all other cases picks stand, including instances where we list a team name without specifying the term ‘XI’ in the name.
  • If a match is played in a non-standard format i.e. 3 or 4 periods, then all ‘Half’ related markets are void.

e. Settlement of Picks

  • Statistics provided by the Press Association (PA) will be used to settle picks. Where PA statistics are not provided or there is significant evidence that the PA statistics are incorrect, we will use independent evidence to support pick settlement.
  • Specific to Match, Team and Player Statistics markets, settlement will be determined by Opta provided data; and according to their definitions of individual statistics.
  • In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, picks will be settled based on our own statistics.
  • Picks on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to, the competition.

f. Markets

  • Handicap pickting, Including In-Play (3-Way): Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
  • Half-Time Result, Including In-Play: picks will be void if the match is abandoned before half-time.
  • Half-Time Correct Score: picks will be void if the match is abandoned before half-time.
  • 1st Half Corners, Including In-Play: picks will be void if the match is abandoned before half-time unless settlement of picks is already determined. Corners awarded but not taken do not count.
  • 2-Way Corners In-Play: Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all picks will be void unless settlement is already determined. Corners awarded but not taken do not count.
  • Double Chance: The following options are available:
    – 1 or X – If the result is either a home or draw then picks on this option are winners.
    – X or 2 – If the result is either a draw or away then picks on this option are winners.
    – 1 or 2 – If the result is either a home or away then picks on this option are winners.
    – If a match is played at a neutral venue the team listed first is deemed the home team for pickting purposes.

g. Asian Handicaps

  • Handicap Line 0 Ball: If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all picks are void and stakes are refunded.
  • Handicap Line 0,0.5 Ball
    Team giving a 0,0.5 ball start:
    – Win by any score – All picks on this selection are winners.
    – Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
    – Lose by any score – All picks on the selection are losers.
    Team receiving 0,0.5 ball start:
    – Win by any score – All picks on this selection are winners.
    – Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
    – Lose by any score – All picks on the selection are losers.
  • Handicap Line 0.5 Ball
    Team giving a 0.5 ball start:
    – Win by any score – All picks on this selection are winners.
    – Draw – All picks on this selection are losers.
    – Lose by any score – All picks on this selection are losers.
    Team receiving a 0.5 ball start:
    – Win by any score – All picks on this selection are winners.
    – Draw – All picks on this selection are winners.
    – Lose by any score – All picks on this selection are losers.
  • Handicap Line 0.5,1 Ball
    Team giving a 0.5,1 ball start:
    – Win by 2 or more – All picks on this selection are winners.
    – Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
    – Draw or lose by any score – All picks on this selection are losers.
    Team receiving a 0.5,1 ball start:
    – Draw or win by any score – All picks on this selection are winners.
    – Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.
    Lose by 2 or more – All picks on this selection are losers.
  • Handicap Line 1 Ball
    Team giving a full ball start:
    – Win by 2 or more – All picks on this selection are winners.
    – Win by exactly 1 – All picks on this selection are void and refunded to the customer.
    – Draw or lose – All picks on this selection are losers.
    Team receiving a full ball start:
    – Win by any score or draw – All picks on this selection are winners.
    – Lose by exactly 1 – All picks on this selection are void and refunded to the customer.
    – Lose by 2 or more – All picks on this selection are losers.
  • Asian Handicap In-Play (Including 1st/2nd Half picks): All picks on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the pick has been struck, e.g. any goals prior to the pick being placed are ignored for settlement purposes
  • Asian Total Cards
    Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with pick settlement as follows:
    – Card line of 4.5 – If you pick over 4.5, your pick wins if there are more than 4 cards in the match. Otherwise your stake is lost. If you pick under 4.5, your picks wins if there are less than 5 cards in the match. Otherwise your stake is lost.
    – With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.
    – Card line of 5.5, 6 – If you pick over, your stake is equally divided pickween over 5.5 cards and over 6 cards. Your pick wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you pick under, your stake is equally divided pickween under 5.5 cards and under 6 cards. Your pick wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost.
    – Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
    – Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.
    – Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
    – In the event of a match being abandoned before 90 minutes have been played then all picks will be void unless settlement of picks is already determined.
  • Goal Line
    In the event of a game being abandoned before 90 minutes have been played all picks are void unless settlement of picks is already determined. Please refer to the following examples regarding settlement of picks:
  • Goal Line 2
    Goal line under 2
    – Picks win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. picks lose if there are three or more goals scored in the match.
    Goal line over 2
    – Picks win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. picks lose if there is 0 or 1 goal scored in the match.
  • Goal Line 2,2.5
    Goal line under 2,2.5
    – Picks win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win and half will be returned. picks lose if there are three or more goals scored in the match.
    Goal line over 2,2.5
    – Picks win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned and half will be lost. picks lose if there is 0 or 1 goal scored in the match.
  • Goal Line 2.5
    Goal line under 2.5
    – Picks win if there are 0, 1 or 2 goals scored in the match. picks lose if there are three or more goals scored in the match.
    Goal line over 2.5
    – Picks win if there are three or more goals scored in the match. picks lose if there are 0, 1 or 2 goals scored in the match.
  • Goal Line 2.5,3
    Goal line under 2.5,3
    – Picks win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned and half will be lost. picks lose if there are four or more goals scored in the match.
    Goal line over 2.5,3
    – Picks win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win and half will be returned. picks lose if there are 0, 1 or 2 goals scored in the match.
  • Goal Line 3
    Goal line under 3
    – Picks win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. picks lose if there are four or more goals scored in the match.
    Goal line over 3
    – Picks win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. picks lose if there are 0, 1 or 2 goals scored in the match.
  • Team Goals: Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.
  • Goals Odd/Even: Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then picks for that match will be void.
  • Both Teams to Score: In the event of a match being abandoned after both teams have scored then ‘Yes’ picks will be settled as winners and ‘No’ picks as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all picks will be void.
  • Half Time Result/Both Teams To Score: Predict the result of the 1st half of the match AND if both teams will score in the 1st half. picks will be void if the match is abandoned unless settlement of picks is already determined.
  • Half Time Result/Total Goals: Predict the result of the 1st half of the match AND the number of 1st half goals. picks will be void if the match is abandoned unless settlement of picks is already determined.
  • Goals Over/Under: Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all picks will be void unless settlement of picks is already determined.

h. Player Props

  • All Player Prop markets offered will have action unless otherwise stated in the app.

5. HOCKEY

a. General Rules

  • Markets are based on scheduled 3 x 20 minute periods plus overtime (as well as shootouts) unless otherwise stated. If this scheduled format is not played then picks will be void, with the exception of game props where the result has already been determined.
  • All picks, pre-game and in-play, INCLUDE overtime, unless otherwise stated. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This does not apply to markets that exclude overtime/shootouts if played.
  • “Overtime” constitutes the overtime period PLUS shootout if no goal is scored in the overtime.
  • In 2-Way markets Push rules apply. Risked virtual funds on single picks are returned, and in parlays the selection is excluded from the payout calculation.
  • 3-Way markets are settled on the score at the end of regulation time, with the exception of “When Will Game End” which is a 3-Way market that includes overtime/shootouts.
  • Team Totals Odd or Even – If the selected team doesn’t score picks will be settled as Even.

b. The following markets EXCLUDE overtime/shootouts for settlement purposes:

  • Puck Line (3-Way)
  • Double Chance (3-Way)
  • Money Line (3-Way)
  • Race to Markets
  • Total/Team Goals Exactly
  • Team To Score First/Last
  • To Score Last in Regulation Time
  • Next Goal Scored
  • Team To Win Most Periods
  • Home Team Total Goals Scored
  • Away Team Total Goals Scored
  • Period Winner/Moneyline
  • 10 Minute Markets
  • Highest Scoring Period
  • 1st Goalscorer
  • Last Goalscorer
  • Anytime Goalscorer (including In-Play)
  • To Score 2 / 3 or More Goals (including In-Play)
  • Team 1st / Last Goalscorer
  • To Score in 1st Period
  • Next Goalscorer In-Play
  • Team Next Goalscorer In-Play
  • To Score in 1st / 2nd / 3rd Period In-Play
  • 1st / Next / Last / Anytime / Team 1st / Team Last / Team Next Goalscorer; Player To Score 2, 3 or More; To Score in 1st / 2nd / 3rd Period – Your player must be dressed/active for picks to stand (as per the official NHL Game Center). Any Other Scorer refers to any player not specifically listed. All dressed/active players will be considered runners for First, Next, Last and Anytime Goalscorer (including Team); Player to score 2, 3 or more, and To Score in 1st / 2nd / 3rd Period markets.
  • Highest Scoring Period – If 2 or more periods have the same score Draw will be settled as the winner.

c. Player Props

  • Players must be dressed and see ice-time for picks to have action. Markets will be settled according to game stats from the respective official competition site published on the day of the game. Subsequent amendments do not affect settlement.
  • Player Points – Player points accrued in a game are the combined sum of goals plus assists. Push rules apply.

d. Settlement of Picks

  • Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle picks. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support pick settlement.
  • In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, picks will be settled based on our own statistics.

6. TENNIS

a. General Rules

  • In the event of any of the following circumstances all picks will stand:
    – A change of schedule and/or day of match
    – A change of venue
    – A change from indoor court to outdoor court or vice versa
    – A change of surface (either before or during a match)
  • In the event of a match starting but not being completed then all picks will be void.

b. Total Games and Point Spread Markets Rules (Prematch & In-Play)

  • These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Point Spread (based on games won). In the event of forfeited points/games, these will count for final settlement.
  • For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
  • In the event of retirement, disqualification or change of surface mid-match, picks will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
  • In the event of a match being delayed or suspended due to weather, darkness, or otherwise, the match will be settled after the resumption of play and upon the conclusion.
  • E.g. (1) A set is abandoned at 4-4: picks on Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; picks on Over/Under 10.5 games or more are void.
  • E.g. (2) A best-of-3 sets match is abandoned at 6-4 2-6: picks on Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; picks on Over/Under 24.5 games or more are void.
  • E.g. (3) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: picks on either player with a handicap of +2.5 or more will be settled as winners, picks on either player with a handicap of -2.5 or less will be settled as losers, and picks on the tie with a handicap of +/- 3 or more will be settled as losers. All picks on handicaps ranging from -2 to +2 will be void.
  • The Handicap, Total Games In Match and Player Games markets are based on a statutory number of sets. In the event of the statutory number of sets being changed or differing from those offered for event prediction purposes then all picks are void.
  • At the end of the match all of the games each individual player wins are totaled and the handicap applied to determine the handicap winner.

c. Number of Sets Rules (Prematch & In-Play)

  • Picks are void if the statutory number of sets are changed.
  • Number of Sets Over/Under – In the event of a disqualification or retirement all picks will be void unless settlement of the pick has already been determined.

7. MMA

  • The fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
  • If either fighter fails to answer the bell for the next round then his/her opponent will be deemed to have won in the previous round.
  • In the event of a fight being declared a No Contest all picks will be void and risk amounts returned, with the exception of markets where the outcome has already been determined.
  • Picks will be settled on the result declared at the end of the fight by the official announcer. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result). If the official announcer does not declare a result at the end of a fight, markets will be settled on the result displayed on the applicable organization’s official site.
  • In the event of a draw all picks will be void and risked amounts returned, this includes a fight which ends in a Majority Draw.
  • If the number of rounds for a fight is changed after this market has been set then all picks will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought.
  • Where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.
  • ‘Fight To Go The Distance’ participant covers the bout being decided by Points, or ending in a Draw after the scheduled number of rounds.
  • In the event of a Technical Draw or Technical Decision being declared, then settlement of both markets will be based on the final completed Round.
  • For settlement purposes the official designated number of rounds must be fully completed for picks to be settled as Yes.
  • Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle picks. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, all picks will be settled as No Action.

8. BOXING

  • Picks on postponed fights will stand for up to 7 days, unless stated otherwise. If either fighter is replaced with another fighter all picks will be void and risk amounts returned.
  • For picks submission purposes the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
  • If either fighter fails to answer the bell for the next round then their opponent will be deemed to have won in the previous round.
  • In the event of a fight being declared a No Contest all picks will be void and risk amounts returned, with the exception of markets where the outcome has already been determined.
  • Picks will be settled on the result declared at the end of the fight by the official announcer. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result). If the official announcer does not declare a result at the end of a fight, markets will be settled on the result displayed on the applicable organization’s official site.
  • If the scheduled length of rounds for a fight are changed e.g. reduced from 3 minute rounds to 2 minute rounds (but the number of scheduled rounds remain the same); then picks on all markets will stand.
  • In the event of a draw all picks will be void and risk amounts returned, this includes a fight which ends in a Majority Draw.
  • All picks will have action regardless of changes to number of rounds to be fought.
  • 3 Minute Rounds - For settlement purposes where a half round is stated then up to and including 1 minute and 29 seconds, will determine settlement as ‘Under’; 1 minute 30 seconds and after will determine settlement as ‘Over’ e.g. for a pick on Over 8.5 Rounds to be deemed a winner, the fight must reach 1 minute and 30 seconds or beyond, of Round 9.
  • 2 Minute Rounds - For settlement purposes where a half round is stated then up to and including 59 seconds, will determine settlement as ‘Under’; 1 minute and after will determine settlement as ‘Over’. e.g. for a pick on Over 8.5 Rounds to be deemed a winner, the fight must reach 1 minute or beyond, of Round 9.
  • For settlement purposes a knockdown is defined as a fighter being KO’d or receiving a mandatory 8 count. Anything deemed a slip by the referee will not count.
  • If for any reason the number of rounds in a fight is changed then picks on round markets already placed will be void and riska mounts returned.
  • For picks submission purposes playing on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all picks will be settled as a win by Decision.
  • Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification. In the event of a fight being declared a No Contest all picks will be void and risk amounts returned.
  • In the event of a fighter retiring on their stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.
  • Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle picks. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support pick settlement.
  • In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, picks will be settled based on our own statistics.

These rules were last updated on January 14 2024.